Auto Traffic Control – Version 0.3.0
Version 0.2.0 is the first public release of my video game Auto Traffic Control. This post introduces the release and its most important changes, and describes the plans for the game's next release.
Automated builds are a great way to produce consistent results, and to make a developer's life easier. In this post, I show how to use GitHub Actions to first create a release for a game, and then push that release to itch.io.
I am working on Auto Traffic Control, a video game for programmers. The game is played by writing code that interacts with the game through an API. This post explores the design of the API that connects the player's code, the API layer, and the game simulation.
Auto Traffic Control, fittingly abbreviated ATC, will be a video game for programmers about safely routing planes to an airport. It takes inspiration from the old school hit Flight Control, and adapts its game mechanics for programming.
While building a game with Rust and Godot, I wanted to see log messages in Godot's editor. Because I could not find an existing solution, I went ahead and created godot-logger, a crate that prints to Godot's output console.