Auto Traffic Control – Version 0.3.0
Version 0.2.0 is the first public release of my video game Auto Traffic Control. This post introduces the release and its most important changes, and describes the plans for the game's next release.
Auto Traffic Control, fittingly abbreviated ATC, will be a video game for programmers about safely routing planes to an airport. It takes inspiration from the old school hit Flight Control, and adapts its game mechanics for programming.
Yesterday, I was following along with the book Zero to Production to set up a web server in Rust. Today, I went rogue and added a background job system. All code quality metrics have dropped as a result.
After two days of mostly theoretical work, I felt like writing some code today. So I got my copy of the book "Zero to Production" and worked on the app's web server. As a result, the project is built with Rust now...
While building a game with Rust and Godot, I wanted to see log messages in Godot's editor. Because I could not find an existing solution, I went ahead and created godot-logger, a crate that prints to Godot's output console.